Server Customizations

This is the master list of every modification on our server that apply to vanilla operations that have been altered. This does not apply to plugins. If something else seems different to you while playing on our server, either Facepunch changed it or your last server you are comparing us to changed it without telling you. If it is not in this list, it is completely vanilla and not modified in any way. There is no grey area here. Modded or not modded. If it is not on this list we are not in control of it and therefore cannot provide any support for it. Keep in mind, this is not a list of all our plugins and mods, just a list of settings we change from what vanilla does.

Locked Crates

The timer on all our locked crates is reduced. No need for long delays in a PVE environment.

Custom NPCs

If it is not a blue scientist or a heavy (oil rig or cargo) it is a custom NPC and has been modified. These NPCs do normal gun damage (instead of the little plink plink damage a blue scientist does). So they still hit like a truck since they do real weapon damage.

Loot locking

We lock heli and Bradley loot to the player or group that dealt enough damage. Bradley locks clear automatically a while after the kill; heli locks currently do not expire on their own. See Loot Locking for commands and details.

No Durability

Veteran and all ranks above it (Champion, Top Voter/Donor, etc.) get a modified durability rate on our server - no durability on some weapons and tools, except in certain situations like raid bases. No Durability also turns off during PVP day.

Looting Players' Things

You cannot loot players on our server during normal operations. And you cannot loot their deployables or storage if inside a TC radius. Items in storage boxes are also individually protected by owner - see Item Protections for how to share access with teammates.

Random Spawn Points

We do not do beach spawning, but instead have a random spawn system that means fresh spawns can start anywhere.

Stack Sizes

These are greatly increased across the board.

Horse Poop Rate

Originally we had changed this to make it BETTER, but then Facepunch greatly increased the rates which made our setting actually LOWER. But we feel it is too much and have left it as is.

PVE

You cannot damage other players or their structures/deployables, with the exception of Twig (and except during PVP day or in PVP zones). Twig can only be damaged if the player who built it is offline - this stops people from breaking Twig while someone is online and actively trying to build.

Airdrop Speed

Our airdrops will instant spawn at the location of the supply signal toss except during PVP day. The vanilla cargo plane event still falls at normal speed.

Monuments

We have numerous custom monuments that are designed differently than typical Rust monuments. We can only add 'decorations' to vanilla monuments but they are still completely vanilla at their core as we cannot disassemble them in the map editor. So if you see their name on the map, they are vanilla underneath decorative type modifications.

Harbor is configured to not have Cargoship dock. While this is not an alteration to a vanilla monument, it is an alteration to a vanilla function. It causes too many issues with clipping into terrain which can destroy player bases. We also already have enough fighting over Cargoship we do not need it to be easier to board.

Deep Sea is disabled. It causes issues with other plugins and areas of the game, and the benefits it provides are not really useful on a PvE server.

Barrel Surprises

Barrels on our server have a chance to trigger a bonus event beyond the normal barrel drops - things like a wild animal spawning, explosives or supply signals appearing, or a scientist showing up. The tier of the surprise scales with your playtime - the more dangerous outcomes only start showing up once you have a decent amount of time on the server. Breaking barrels can be more eventful here than on a vanilla server.

Leftover Loot Despawn

Loot left on the ground or in open containers after an event (raid base, heli crates, etc.) despawns after a set period. This is intentional - it keeps the server clean and prevents orphaned loot piles from building up. Collect what you want while you are there; do not expect it to still be around hours later.